At Innovation Summit 2018, Dr. Nan-Wei Gong of Figur8 demonstrated her wearable sensor technology. The sensor, which provides real-time neuromuscular feedback (data collected on muscle movements) can help trainers and physical therapists make micro-adjustments and small corrections in movement of athletes, dancers and others. It could also help spot and prevent opportunities for severe athletic injury. Megan LeCrone of the New York City Ballet wore and tested the sensors during a ballet performance.
Glen Raven is expanding its corporate campus with plans to complete construction in time for the 2017 Innovation Summit. Paige Mullis, director of concept development at Glen Raven, sees this as an opportunity to look back at past Innovation Summit successes and use those examples to augment nest year’s range of speakers and presenters.
While NASA still studies space research and exploration, they also look closely at what’s happening on and inside the earth. They’re currently using climatology to examine and understand environmental issues and develop solutions, says Steve Gaddis of NASA.
Anica Landreneau of HOK uses the model of ecological economics to connect the economy with nature. It involves the principal of ‘back-casting’ – looking backwards at past trends to inform future goals and action – rather than trying to incrementally improve performance.
Most companies can successfully bring a product to market, says Cary Strickland of RTI International. But how do they find the right idea in the first place? By considering the expected outcome of the innovative effort, companies can work backward to determine the appropriate product or solution.
Consumer companies are on the cusp of a new future in which increased digital presence and data-driven tactics are essential. According to Derek Fridland and Michael Koziol of HUGE, Inc., companies should start using data now to optimize all areas of their business.
Taron Lizagub of Knoxlabs, Inc. believes that virtual reality is only the beginning. He envisions a future where virtual reality elements are intermixed with the world around us in an augmented reality.